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MAME 0.127 liberada
Escrito por Flesy_ el dia 20/08/2008

Acaba de salir una nueva versión del MAME, y ya van por la versión 0.127, esta vez entre otros cambios parece que darán un mejor soporte a los juegos en formato LASER DISC.

La lista de cambios la encontrareis mas abajo.
Lista de cambios MAME 0.127
===================

Source Changes
--------------
Converted adp to 4bpp rendering. [robiza]

Began implementing 68681 device in skattv. Improved hd63484 core to
support some initial graphics. [robiza]

Added correct CRCs for DOA2. [Guru]

Fixed graphics in cps2 games. [robiza]

Updated documentation in paradise.c: [Brian Troha]
- Added PCB layout for Torus & Mad Ball
- Corrected rom names and / or added U locations

Changed at28c16 memory handlers to 8 bits and perform the conversion
in the memory mapping. [smf]

Update the t5182.c documentation/pinout. [Lord Nightmare]

Magic10 updates: [Roberto Fresca]
- Simulated the co-processor to pass the initial test.
- All Inputs worked from the scratch.
- Fixed position of tilemap layers.
- Added scroll register preliminary support.
- Fixed Super Pool graphics.

Added save states to 65816 CPU. [R. Belmont]

SH-2 DRC updates: [R. Belmont]
- Moved IRQ handling front-end into recompiled code
- Added TSTM/ANDM/XORM instructions
- Added SH-1 CPU support, including lower precision on MAC.W and
locking out SH-2 only instructions

Split out SH-4 non-interpreter-specific stuff to sh4comn.c.
[R. Belmont]

Identified compatible timekeeper used by Midway Zeus II. Removed all
the timekeeper memory handlers, except for 8 bit & changed the drivers
to use the conversion built into the memory system. [smf]

Added new generic laserdisc VIDEO_UPDATE handler to the laserdisc code.
This handler works for both disc-only games and those with overlays.
For disc-only games, the base macro is sufficient. For games with
overlays, an additional set of configuration macros are provided:

MDRV_LASERDISC_OVERLAY - specifies update function, width, height,
and bitmap format of the overlay
MDRV_LASERDISC_OVERLAY_CLIP - specifies the visible area of the
overlay bitmap
MDRV_LASERDISC_OVERLAY_POSITION - specifies default x,y position
MDRV_LASERDISC_OVERLAY_SCALE - specifies default x,y scale factors


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